AI Insights · Timothy · July 2022
Top 5 Low Poly Games on Android in Africa - Q2 2022
Discover the performance trends of the top 5 low poly games on Android in Africa during Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the top 5 low poly games on the Android platform in Africa showed varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Roblox saw a significant increase in weekly downloads, starting from around 64K at the end of March and peaking at approximately 105K by the end of June. Weekly revenue for the app fluctuated, peaking at about $52K in the last week of June. The game maintained a steady user base, with weekly active users growing from 2M to about 2.3M over the quarter.
Idle Lumber Empire had a varied performance in Q2 2022. Weekly downloads saw a peak of around 50K in late May but dropped to about 11K by the end of June. Revenue showed an upward trend mid-quarter, reaching approximately $2.3K in early June before tapering off to about $1.2K. Active users fluctuated, peaking at around 106K at the end of May and then declining to roughly 42K by late June.
Art of War: Legions experienced a steady decline in both downloads and active users. Downloads started at about 4.5K in late March but dropped to around 1.8K by the end of June. Active users followed a similar trend, decreasing from about 42K to 23K over the same period. Revenue peaked at approximately $1.8K in late May but fell to around $1K by the end of June.
Island War had a stable performance in terms of downloads and revenue. Weekly downloads remained relatively consistent, starting at around 7.2K in late March and ending at about 2.8K in late June. Revenue peaked at approximately $800 in early June but declined to around $400 by the end of June. Active users showed a downward trend, starting at about 13K and ending at around 6.3K.
Tower Clash saw minimal fluctuations in its metrics. Weekly downloads hovered around 1.2K at the beginning of the quarter and ended at around 537 by late June. Revenue peaked at approximately $280 in mid-May but decreased to around $127 by the end of June. Active users remained relatively stable, fluctuating between 3.4K and 3.9K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analyses and additional insights, visit Sensor Tower's website.